IMPROVE YOUR PLAY #56 with Larry Matheny

A careful declarer will formulate a plan before playing to the first trick.  However, that plan may have to be modified as the hand develops.  Take a look at this example.

Scoring:  IMPs

Hand #56
Dlr  S
Vul E-W
S 42
H Q1084
D A6
C K10953
S 1086
H K763
D QJ1097
C 4
    
S K973
H AJ5
D 84
C J876

S AQJ5
H 92
D K532
C AQ2
West North
East
South



1NT
   Pass
    2C    Pass
    2S
   Pass
    3NT All Pass
    
  
BIDDING:  South had a standard 1NT opener and North used Stayman to look for a possible heart fit.  South showed four spades but denied holding four hearts, so North leaped to game on the basis of his nine high card points and five-card club suit.

PLAY
:  West led the queen of diamonds and South stopped to count his tricks.  This was a team game so overtricks were not a concern.  He could count one spade, two diamonds, and very likely five clubs with the spade suit offering a source for the extra trick.  There were few entries to dummy so declarer won the first trick in his hand.  He then played the ace and queen of clubs but stopped when West discarded a heart on the second round.  Now South only had four club tricks so he now needed three spade tricks.  To finesse twice in spades meant creating another entry to dummy so declarer overtook the club queen with the king to lead a low spade toward his hand.  He won the trick with the spade jack and next led a club to dummy's ten.  East won the jack but declarer now had nine tricks.  The ace of diamonds was an entry back to dummy to cash the last two clubs and then repeat the spade finesse. 

Note the importance of keeping the diamond ace in dummy to be used as a later entry.  Many contracts are lost due to hasty play at trick one.

Copyright ©2007 Larry Matheny.