IMPROVE YOUR PLAY
with Larry Matheny

When playing in a matchpoint (pairs) event, overtricks are very important.  Take a look at this hand.  

Scoring:  Matchpoints (Pairs)
 
Hand #27
Dlr  N
Vul E/W
S 103
H A986
D A98
C 9876
S
H J1075
D KQJ2
C AJ1043
    
S 654
H 43
D 107653
C Q52

S AKQJ9872
H KQ2
D 4
C K
West North
East
South

Pass
Pass
2C
  Pass     3C*    Pass     6S
All Pass
       
    
*Control showing

BIDDING
:  Holding a hand with around nine winners, South opened with a strong, artificial 2C.  This partnership uses control showing responses (ace=2, king=1) and 3C showed four.  This meant either two aces, one ace and two kings, or four kings.  It was easy to determine North's holding so 6S was quickly reached.

PLAY
:   West led the diamond king and declarer immediately saw his only loser was a club.  If East held the club ace, declarer could try to score his king by sneaking a club past him.  Or, he could find the hearts 3-3 and discard his club on the last heart.  However, there was a better plan.  If the person who held four (or more) hearts also held the ace of clubs, he could be squeezed.  Accordingly, after winning the first trick South ran all of his trumps coming down to a four-card ending.  Dummy kept four hearts and declarer three hearts and the king of clubs.  Since West was unable to keep four hearts and the ace of clubs, he eventually pitched his ace hoping his partner held the king.  This gave South his overtrick and a good score.

There is often more than one way to play a hand and the careful declarer will look for the best chance to succeed.

Copyright ©2007 Larry Matheny.