IMPROVE YOUR PLAY #06-04 with Larry Matheny

A finesse can take many forms and the successful declarer will know how to play each suit combination for the most tricks.  Take a look at this hand.

Scoring:  Matchpoints

Hand #4
Dlr  E
Vul N-S
S A932
H K8762
D A854
C
S K1087
H 109
D 103
C AQ983
    
S Q65
H J
D K976
C 107654

S J4
H AQ543
D QJ2
C KJ2
West North
East
South


Pass
1H
    Pass     4C* All Pass
    4H
All Pass



*Splinter 

BIDDING
:   North's splinter bid showed values for game, heart support, and club shortness.  South had wasted values in clubs so he signed off in game.

PLAY
:  West with no attractive lead, started with the heart ten.  Declarer saw he had only a spade and a diamond to lose, but this was a pairs game so overtricks were important.  His plan was to discard his spade loser on dummy's last diamond.  South drew trumps ending in dummy and led a low diamond toward his hand.  East ducked and South won.  Next declarer ruffed a club in dummy and led another low diamond.  This time East won the king and shifted to a spade.  It was now easy for South to win, unblock the diamond jack, ruff another club in dummy, and ditch his spade on the ace of diamonds.  Making six resulted in a good matchpoint score.

Note that this play in the diamond suit works when the king is in the East hand, or approximately 50% of the time.  The alternate play of leading the diamond queen from hand works only 36% of the time when the opponents' diamonds divide 3-3.   An opening spade lead will hold declarer to eleven tricks.

Copyright ©2007 Larry Matheny.