IMPROVE YOUR PLAY

With Larry Matheny

 

Too many players bid with no clear objective.  You should be trying to 1) buy the contract, 2) impede the opponents, 3) suggest a sacrifice, or 4) make a lead directing bid.  Otherwise, you are just helping the opponents. 

 

Scoring:  IMPs (Teams)

#13-15

Dlr

S

Vul

N/S

S

3

H

A7

D

AQ42

C

AQ9532

S

 K9872

H

 864

D

 876

C

 87

/images/pad.bmp

S

 J1054

H

 QJ5

D

 K1093

C

 K10

 

S

AQ6

H

K10932

D

J5

C 

J64

West

 North

East

South

 -   

 -

 -

1H

  Pass

 2C

 DBL     

 Pass

     2S

    3D

   Pass

    3NT

   Pass

    Pass

   Pass

   

 

 

 

   

  

   

  

  

 

 

 

 

   

    

   

Bidding:  After an opening bid and a game forcing 2C response, East’s takeout double was very questionable.  After North rebid 3D, South bid the notrump game.

 

Play:  West led a low spade and when East could only play the ten, it seemed clear that the king was in the West hand.  That also meant every other missing honor was in the East hand.  With this information, declarer won the queen of spades and led a club to the ace hoping the king was singleton.  A club was continued to East’s king.  She led another spade and South ducked to rectify the count for the squeeze that seemed likely to work.  Declarer won the third spade, cashed the ace of diamonds, and then played the remaining clubs.  Here was the four-card ending when the last club was led: 

          HA7  DQ   C2

                                              HQJ5

                                              DK

          HK109   DJ                

 

East discarded a heart and declarer had 11 tricks for a near top.  Without the takeout double, would declarer have taken the losing diamond finesse?  We will never know.

 

Copyright ©2013 Larry Matheny