IMPROVE YOUR PLAY
with Larry Matheny


In a pairs contest overtricks are important.  However, securing a plus score is also a good idea.  Here is a hand where declarer saw a safe route to the eight tricks he needed.

Scoring:  Matchpoints (Pairs Game)

Hand #20
Dlr   E
Vul N/S
S J107
H QJ53
D 2
C A9642
S AQ32
H 982
D J765
C J8
    
S 954
H 1074
D AK94
C Q107

S K86
H AK6
D Q1083
C K53
West North
East
South


 Pass
1NT
   Pass     2C     Pass     2D
   Pass
   2NT All Pass
    
 
BIDDING:  South opened 1NT showing 15-17 points.  North used the Stayman convention and after discovering South did not hold a four-card major, invited game in notrump.  Holding a minimum, South quickly passed.

PLAY:  West led a low diamond won by East with the king.  He followed with the ace and a third diamond.  Declarer could count seven tricks: four hearts, one diamond, and two clubs.  If the missing clubs divided 3-2, he could establish that suit for additional tricks.  However, losing a club along with three diamonds left him in a position to lose two spades if the honors in that suit were behind him or if he guessed wrong.  Then he realized the actual problem was to not lose a club trick.  He won the diamond queen and led a low spade toward dummy.  West could win the queen and cash the fourth diamond but the defense was finished.  Declarer was able to establish his eighth trick in spades and was pleased when he saw his contract could have been defeated if he had led clubs. 

The simple job of counting tricks is a task too often forgotten.

Copyright ©2008 Larry Matheny.     stats