IMPROVE YOUR PLAY
with Larry Matheny


When declaring a hand it is important to develop your plan before playing to the first trick.  If  you don't, you might fail as this declarer did when she failed to make the percentage play.

Scoring:  Matchpoints  (Pairs)

Hand #32
Dlr   N
Vul N/S
S AKQ72
H 9
D J73
C J642
S 8543
H Q1075
D K92
C 85
    
S 106
H J8632
D 1086
C Q97

S J9
H AK4
D AQ54
C AK103
West North
East
South

1S Pass
4NT
    Pass     5D    Pass 5NT
    Pass
    6D    Pass
6NT
All Pass




BIDDING:  As soon as North opened, South was determined to bid a slam.  She used Blackwood to find one ace and one king in her partner's hand and then bid 6NT.

PLAY:  West led a low heart and declarer counted ten tricks with potential for two more tricks in the minors.  She won the heart and started on the spade suit.  However, she hadn't stopped to develop a plan, including what to discard from her hand on the last three spades.  Discarding a heart was easy but then she decided to discard a diamond and a club.  Next she led the jack of diamonds from dummy and that was her downfall.  West won the diamond king and returned a heart so declarer had to lose a club trick. 

A careful look at the problem at trick one would show that the diamond suit does present the best play but only if you lead from your hand toward dummy's jack.  This play wins anytime the king is in the West hand and also if the suit divides 3-3.  If this play fails, you still have time to try the club finesse.  Note that if the jack of diamonds wins the trick, rather than rely on a 3-3 break, you will develop your twelfth trick in clubs.

Many hands offer so many options it's difficult to know which is best.  But, it is always right to stop and think before you play to trick one.

Copyright ©2007 Larry Matheny.